waterdeep southern ward
Waterdeep, Dock Ward & South Ward Southern Ward, known as South Ward to all natives, is the first ward seen by most visitors who enter the city through the South Gate or the River Gate with the caravans. Dock Ward - Most dangerous place of Waterdeep. The road to Waterdeep is well paved . City of the Dead. (Southern Castle Ward) Sailor's Own: Tavern (3c•2p) A crowded, dark, and dirty sailor's dive bar. Raflar's D&D Resources It lies 150 miles north of Daggerford on the shores of the Sword Coast. In other cities, such as Baldurs Gate and Neverwinter, districts are bounded by rivers or walls. I'm looking to post a list of winners for: Castle Ward: Dock Ward: Sea Ward: Southern Ward: Field Ward: Trades Ward: Undercliff: I'd love to include team pictures of the winners in the . The Yawning Portal: Inn (3c•4p•3a) A well-known inn and tavern whose main feature is a massive well on the ground floor of the tavern, some 40 feet across, that descends 140 feet into the first level of Undermountain. I wanted to put out a copy of the Waterdeep Wazoo with other Ward winners. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. There are 6 major Wards in Waterdeep: the Castle Ward, the Dock Ward, the North Ward, the Sea Ward, the Southern Ward, and the Trades Ward. Lifestyle Festivals and holydays As of the Year of the Scarlet Witch, 1491 DR, only outsiders called it South Ward, according to famed author Volo in his Waterdeep Enchiridion. We've got class up here in the Castle." — Durnan, Proprietor of the Yawning Portal. South Ward is, for the most part, the ordinary or commoners' side of Waterdeep. Given over almost entirely to commerce, Trades Ward lacks the feeling of community found in the more residential wards, but retains the hustle and bustle of a marketplace throughout the day and night. The ward also houses Castle Waterdeep, the Palace of Waterdeep, and Blackstaff Tower. View flipping ebook version of Volo's Waterdeep Enchiridion published by iamthedarksage on 2020-08-22. Places of Interest. Waterdeep was used as a trading site for trade activities between northern tribesmen and southern merchants from −1088 DR onward. This dilapidated, two-towered edifice stands tall in the Southern Ward. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. I held a poll for my Patrons to determine the order I would release these maps and the Winter season encounter order was selected - so here we are, starting with Encounter #10, the Converted Windmill. Southern Ward: Also known as Caravan City, the Southern Ward serves as the staging, loading, and unloading zone for caravans passing through the southern gates into the city. It houses the city's military forces, courts, government, and the Market — the largest market square of any city in the North. Those whose fortunes are on the rise build their homes in Sea Ward, and they join many long-established noble families in residence. Southern Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. Southern Ward. In the years that followed, Waterdeep prospered, growing in both size and economic might. This short avenue from Caravan Court to the Trollwall in the Southern Ward is haunted by the hooded ghost of the mage Ruid, whose touch causes deathly . Pavel, a male human boy who worked for a group of squatters in Trollskull . The name derives not merely from its southerly location in the city, but from the southerners who settled in this district as the city grew. Raflar's D&D Resources. Southern Ward. Castle Ward - Waterdeep Castle Location. Waterdavians are peculiar about this, and if you insist on referring to it as the South Ward, expect to be corrected or thought a fool. WATERDEEP - SOUTH WARD. Marmaduke, the female tabby cat companion of Chomp. The city's walled cemetery, the City of the Dead is the only place in Waterdeep where it is legal to bury the deceased. Trades Ward (Center of Commerce): Trades Ward lies in the eastern half of Waterdeep, encircling the western and southern walls of the City of the Dead. Raflar's D&D Resources. The vital commerce (and shady dealings) of Waterdeep keep its streets busy at all hours. Notable landmarks of Southern Ward include Caravan Court and Waymoot. The Wards North Ward WATERDEEP - DOCK WARD. Southern Ward Sometimes referred to by the locals as simply "South", the Southern Ward was a place of caravan masters and traders, for it was close to the South Gate, the opening to the Trade. Many poor but honest Waterdhavians live here, as well as a few rising merchants and This is the common man's side of the City of Splendors. South Ward Officially known as the Southern Ward, but only nonnatives refer to it as such, is a place of caravan masters and traders, for it is close to the South Gate, the opening to the Trade. The Way of the Dragon forms the southern and western boundaries of South Ward, and the Troll Wall is the eastern boundary. Southern Ward It is called the Southern Ward, not the South Ward. South Ward Officially known as the Southern Ward, but only nonnatives refer to it as such, is a place of caravan masters and traders, for it is close to the South Gate, the opening to the Trade. Southern Ward Southern Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. Places of Interest Old Xoblob Shop The North Ward was officially included as one of the official wards of Waterdeep in the Year of the Crumbling Keep, 1276 DR, together with the Sea Ward. It is a stable and generally peaceful city, where the rule of law is enforced by a huge and well-equipped City Watch further backed up by some of the most powerful personalities in the Realms. Southern Ward The Full Cup, a seedy dive frequented by caravan drovers and noted for all-too-frequent brawls. The Pampered Traveler: Inn (4c•4a). North Ward - Home of Wealthy, Middle Class, Lesser Nobles, and well-to-do merchants. The residents of Waterdeep's North Ward funneled much of their frustrated and dismayed reaction to its . South Ward Officially known as the Southern Ward, but only nonnatives refer to it as such, was a place of caravan masters and traders, for it was close to the South Gate, the opening to the Trade. The Jade Jug: Inn (5c•5a).Waterdeep's plushest inn with luxury in every detail, and well worth the expensive price. (Southern Street of the Sword) Halls of Hilmer: Shop (Armor) (4c). Castle Ward: The Castle Ward is the heart and mind of Waterdeep, if not its soul. Lacking the abundant wealth of the Trade Ward to the north and the bustling commerce of the Dock Ward to the West, the Copper District lies in a state of neglected disrepair. The vital commerce (and shady dealings) of Waterdeep keep its streets busy at all hours. r/WaterdeepDragonHeist. The Harpers: The Order of the Gauntlet: The Lords Alliance: The Zhentarim: The Xanathar Guild: Force Grey: The Noble Houses of Waterdeep. Castle Waterdeep overlooks the ward from a rocky bluff at its southern . The great fortress of Waterdeep loomed over the surrounding ward from the side of Mount Waterdeep. South Ward, as its name implies, is the southern end of Waterdeep, and its people and business are dominated by the caravan trade, with its necessary stables and warehouses. Waterdeep is divided into several major sections known as "wards," each of which contains innumerable businesses, residences, or other buildings. He sells custom-made armor that is without parallel on the Sword Coast. In their quest to find the missing agent, the adventurers uncover a plot by the Kraken Society and their sahuagin allies to infiltrate Waterdeep. Southern Ward . Dock Ward takes in the entire dock and harbor area from Mount Waterdeep to the southern end of the city, and is the most crowded, dirty and rough district of the city. Major Temples of Waterdeep Castle Ward The Castle Ward is the heart and mind of Waterdeep, if not its soul. In the southern third of the city, where the land slopes up from the harbor, the High Road and the Way of the Dragon are the two main south-north roads. These converge both at the Waymoot near the southern gate, and in the heart of the Trades Ward . A narrow slice of land between the Castle Ward and the City of the Dead, Trades Ward is the center of commerce for the city, with most of the smaller transactions and respectable trade taking place here. The name derives not merely from its southerly location in the city, but from the southerners who settled in this district as the city grew. Once known as Temple Ward, Southern Ward lies in the southeastern corner of Waterdeep, bounded by Trades Ward to the north and Dock Ward to the west. Notable landmarks of Southern Ward include Caravan Court and Waymoot. Trades Ward Waterdeep's commercial section. Share Volo's Waterdeep Enchiridion everywhere for free. The noisy, lively area is home to poor and middle-class outlanders, including elves, dwarves, and half-bloods, descendants of the refugees who sought safety from the Spellplague in Waterdeep's embrace. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. Caravan City, as this oft-forgotten ward is sometimes known, is a homely, friendly, busy, and largely poor area of Waterdeep. The vital commerce (and shady dealings) of Waterdeep keep its streets busy at all hours. Roll20 uses cookies to improve your experience on our site. Old Xoblob Shop. Infamous Alleys. Its neighbors are aware of the magical force field that surrounds it, and they can see light from continual flame spells spilling out of the windows, Despite these persistent magical effects, most folk believe the structure is abandoned. Castle Ward Castle Ward, at the center of the city, includes fount Waterdeep, its castle, the Palace of Waterdeep (occupied by Lord Piergeiron ), and the homes of some prosperous Waterdhavians. Return to: Home Page Lifestyle Festivals and holidays Ruid's Stroll. The moneyed classes make their homes here, far removed from the hustle and bustle of the lower classes in the Docks the Southern Ward. Old Windmill; Urchin's Sewer Lair; Factions. Waterdeep - Southern Ward Southern Ward was the southeastern sector of the city of Waterdeep. This is the common man's side of the City of Splendors. Many poor but honest Waterdhavians live here, as well as a few rising merchants and retired adventurers. Notable landmarks of Southern Ward include Caravan Court and Waymoot. Waterdeep Wards: Castle Ward Dock Ward Field Ward North Ward Sea Ward Southern Ward Trade Ward City of the Dead Mount Waterdeep Undermountain. South Ward. 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